My guess would be some RAM or buffer limitations, but I'm surprised about a lack of any kind of log error (as there usually indicators if it's memory issue for example). The game freezes for a second, and closeright after the game finishes loading the big game scene (after the light main menu scene which is working fine). I've been transitioning on LWRP and unity 2018.3 beta for this later year but one of my users (out of 50) is getting a crash, but without any informative log (the output_log ends without any relevant information).Īs he's using an Intel(R) HD Graphics 520 and that I've seen most of graphic crash happening on integrated graphic cards, I wouldn't be surprised if it was linked to that. Got this big game I'm working on for some time (I don't really have an quick example project to repro the issue).
0 Comments
Leave a Reply. |